Mark and I played an American Civil War game with Piquet Field of Battle for our May game. It was loosely based on the Lynchburg scenario from the old Johnny Reb scenario book. I modified the orders of battle to accomodate the figures I have. I also added some cavalry as I wanted to see how they played in the American Civil War. The orders of battle in the Johnny Reb scenario book are not the most accurate, so I also modified them a bit to be a bit more like the actual forces available in the area of the battle. The Union had 12 infantry regiments, 2 cavalry regiments and 4 artillery batteries organized into six command groups. The Confederates had 13 infantry regiments, 2 cavalry regiments, and 4 artillery batteries organized into five command groups. Like the original scenario, the Confederates were counter-attacking a slightly disorganized Union force.
Like our other Piquet Field of Battle games, this one played remarkably well. We played the scenario twice in less than six hours of actual play time. After the first battle, we switched sides for the second game. The only downside was that Mark won both games! Otherwise, the rules played exceptionally well. I don’t think I have ever enjoyed a set of horse and musket rules as much as Piquet Field of Battle. We played a number of regular Piquet games over the years, but I feel that the Field of Battle set is a marked improvement over the original rules in terms of playability and enjoyment. At first I was not sure I’d like the even initiative, but it makes the game more realistic and enjoyable in terms of play. Also the card and movement distance variables makes things like a flank march a real threat as you might not be able to react to it. Finally, I like the way that the game now emphasizes commanders’ ability far more than other games without unnecessary and cumbersome rules. Both games were very interesting and exciting from start to finish.
Most of the Confederate figures in the above photo are old Minifigs, some of the first figures I ever painted. The Union are a mix of Minifigs I painted in the 1980s and some Old Glory infantry I painted in the 1990s.
The Confederate artillery has advanced from their initial starting positions to wipe out some Union cavalry (must be when Mark played the Confederates as they seem to be winning in this photo). Again, most of the figures are old Minifigs I painted in the 1980s. They look better in the photo than they do in real life!
Union infantry and artillery have also advanced (must be Mark’s troops again as they look like they are winning!). Infantry include old Minifigs, Stone Mountain, and Old Glory. The artillery include old Minifigs and newer Old Glory figures. We used Fire and Fury markers (ammo boxes and stacked rifles) for units that had fired. The casualty figures were used to mark UI loss.
Confederate infantry advance. Both regiments are old Minifigs and the general is from Old Glory. The stacked rifles indicate the unit has fired. The casualty markers indicate UI loss. The pink puff indicates out of command (I haven’t found a suitable marker for that yet).
This photo shows the inital set up for the scenario with Confederates on the left and Union on the right. The scenario was played on 4′ x 8′ battlefield. We used 2/3rds scaled rulers with the 15mm figues. Infantry are based 3 figures on a 1″ x 1″ stand with 4 stands per regiment. Cavalry are based 2 figures on a 1 1/4″ x 1 1/4″ stand (both mounted and dismounted) with 4 stands per regiment. My artillery is based on a 2″ x 1 1/2″ stand with 1 gun and 4 artillerists, but with only 1 stand per battery.
This is the last photo from the second game (Me = Union, Mark = Confederate). This is right before my side’s morale broke and Mark won the game.