March 2012’s Game: More Long Rifles

Last month Mark and I played another game of Two Hour Wargames, Long Rifle. After our February game, I remarked that we should play Long Rifle again, but with more figures to see how many figures a person could run in a game. This time, the British (Mark) defended a block house with about 8 men and the French (myself) attacked with 9 French irregulars and 9 Indian allies. Rapidly advancing, the French forces came from two directions. Initially, everything went well for the French, and they were able to clearly outshoot the British defending the blockhouse. Then, for some reason which is still a mystery to me, I decided to go for the charge, and sent the Indians across the open ground to melee the British outside the blockhouse. The result was a few casualties along the way, and worst of all my chief was killed in melee combat with a British soldier!

Well that stupid idea didn’t work, so I went in with my French irregulars, only to lose a number of them, including my French leader. He was stunned and captured by the same British soldier who had killed my Indian leader! The game turned into a race to see who could activate first. Sadly, the British did, and escorted my French leader into their blockhouse as a prisoner. My Indian allies tried to rescue him, but did not make it in time. Then more British troops arrived as reinforcements. The French were able to inflict some casualties on the British reinforcements, but took as many casualties as they gave. In the end, there was no way for the French to rescue their leader, so they called it a day; hoping that the British would exchange their lost leader at a later date.

I am impressed with how well the Two Hour Wargames’ Long Rifle rules work. We had no problems and they were exceptionally fun to play. This game had some very cinematic moments, such as the capture of the French leader and the failed attempt to rescue him. We also found that it was very easy to run more than a dozen figures at once. After the game, we discussed this and both Mark and I felt that one player could easily run up to 20 figures. We also liked the new insight rules (with the die rolls for each figure), and plan on using them in our Nuts! games. While our miniature gaming will be interrupted somewhat this summer with me buying a new home and moving 25 miles down the road (the good news is my wife and I still are employed and teach at two institutions), I can clearly see Mark and I playing more Long Rifle games in the Fall. I’m thinking of doing a mini-campaign based on the Seven Years’ War with a small band of freikorps or jaegers and their continuing exploits!

I should add that I really like the Two Hour Wargames reaction system for skirmish level games. I have been waiting 20+ years to play a game like this. Also it is nice to be able to play a small game with 20 figures a side now and then instead of some epic that requires me (or Mark) to paint hundreds of figures. The rules based on CR3 have opened me up to playing all sorts of new things such as World War Two skirmish, French and Indian War, and in the future Old West battles along with plans for Seven Years’ War, American Revolution and Napoleonic skirmish games. Now I just need to order some new buildings for my Mexican town and we can play an Old West battle (really a Hollywood version of the Old West).

An Overview of the battle at the start:

The British Deployment:

The French Advance:

The French Irregulars:

The French Indians Advance:

Initial Shots Are Exchanged:

The French Indians Charge:

The French Indian Attach Stalls:

The French Indian Chief is Killed!

Since that didn’t work, let’s send in the French to have their leader defeated in melee!

British victor with French Leader as prisoner:

Here’s a picture of the British soldier who won the crucial melees:

French Indians try to save the French leader:

It is all too little, too late for the French as British reinforcements arrive:

The new insight check rules were very easy to use. Here’s some pictures with the die for each figure indicating his priority of action:

All in all a great game. Figures, terrain and lunch provided by Mark. All I provided was my brilliance, which did nothing to help me achieve victory.

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