The first game we played was All Things Zombie by Two Hour Wargames. We used the Final Fade Out edition (these are the latest zombie rules by Two Hour Wargames). The basic scenario had to be modest as I’ve only finished 22 zombies and 4 humans over the last two months. I also wanted a cooperative rather than a competitive game as my son was playing, and there is nothing that turns a person off from gaming like having an experienced game player whip your ass in a game. So I decided on a rescue scenario with all three players on the same side.
I played a character we call Hoodie, who was stuck on the roof of a building he had been scavenging. His pistol was out of ammo, and all he had was a machete against twenty-two zombies. He was a Rep 4 character with a special advantage of +1 die in melee when using his machete. James and Mark each ran one character. The two rescuing characters were Steve Johnson, Rep 5 and armed with an M16. He is our “star” and has the special abilities of Born Leader and Marksman. The other character is known as “The Mexican”. He is armed with a big ass pistol and a machine pistol. Like Steve, he is Rep 5 and has the nerves of steel and brawler special abilities. Steve Johnson and The Mexican had to rescue Hoodie.
The rescue party moved in, and carefully shot their way to get close to Hoodie. They avoided any unnecessary shots as the can bring in more zombies. I decided this was a rural scenario so each shot could bring in another zombie on a 6 (1d6). With some careful shots and team work, Steve and The Mexican got close to the shack that Hoodie was trapped on. They killed around 14 zombies and their shots generated four more zombies. In the end, they were able to clear enough of the way for Hoodie to jump off the roof and escape. With a few good activation roles, the three humans were able to escape without suffering any casualties.
Everyone involved had a good time. I think I need to keep painting more zombies as we marked the dead ones with the red circles on the table. That did reduce table clutter. Maybe I need to convert some of the Wargames Factory zombies to downed zombies for casualties. The rules worked very well, but the game was simple with just three humans and zombies. Everyone enjoyed the scenario, which was relief to me as making scenarios that are interesting and challenging for All Things Zombie is the hardest part of the game for me. A dull scenario isn’t that much fun to play. Too many zombies and the objective becomes impossible to reach, but too few zombies makes the game boring. The plan is to paint more buildings and more humans to be able to play some more complex scenarios.
The figures are all from the various Wargames Factory zombie box sets. The figures are plastic, but fairly easy to assemble. I found you do need some model putty to fill in the gaps on the figures, especially where the arms attach to the torsos. The buildings are by Plasticville, and part of their Hobo Jungle kit. The kit also includes a big box car that has been converted to a fixed building. I got all three buildings from Model Trains Stuff for $14.99 (along with many other cheaply priced kits). The Plasticville buildings work very well with 28mm games. The doors are the right size and the foot prints of the buildings are also about the right size. The cars are some that I recently purchased at various local stores (Toys R Us, Fred Meyer, and Walmart) plus a few I scavenged from the toy cars that my kids played with when they were little.
Most of the cars are a wee bit too small, but you do not notice that when you get playing. The best way to test the size of cars to figures is to bring an unpainted figure with you to the store to measure up against the cars. I actually use a quarter as it is about an inch in diameter and that scales to 5 feet with 28mm figures. Real cars are smaller than you would think, so don’t be worried if you cars look too small at first glance. To see that, just walk around a parking lot and see how actual cars measure up to you. I’m about 6′ 2″ and only larger pick-ups and SUVs are about the same height as I am. I use cars in the 1/50 to 1/60 scale if possible. The 1/43 scale cars look too big to me, and the 1/76 scale cars are too small (but good for 15mm figures). One last point about using toy cars with 28mm figures, the stated scale of toy cars seems to vary a great deal. Some of the cars I bought were supposedly 1/76 scale but were far closer to 1/56 scale. So it is better to buy cars in person than order them online and hope they will work.
And now photos of the game (camera work by Mark; figures, cars, and buildings by me):
Click on the pictures for a larger image.
The big picture (rescue party to the left and Hoodie is trapped to the right):
Hoodie’s Problem (he is the one on the roof):
The Rescuers Arrive:
The Rescuers Up Close:
Hoodie Close to Rescue:
The Humans Have Escaped:
Here are some shots of the Plasticville buildings (painted by me):
Some of the zombies:
And the Hillbilly Humvee (a toy car I bought someplace):
The game was played on a 4′ x 4′ table. We used all of the normal All Things Zombie: Final Fade Out rules, and they worked very well. Actual game time was clearly under two hours.