Last Saturday, my son and I went to Mark’s house and played the Battle of Corbach (Seven Years’ War) with Volley & Bayonet. We had played this battle several years ago (see this post from my blog: https://jdglasco.wordpress.com/2010/12/23/volley-and-bayonet-the-battle-of-corbach/ ). This time the table was smaller, 5′ x 4′. I wasn’t exactly sure why, but I think we were playing just the battle and not the approach part. I also wasn’t really sure what the victory conditions were, but I had a good time overall.
It was interesting to play Volley & Bayonet again after a long break. It is a good game, but it is really designed for a specific purpose. According to Greg Novak, the intent of the rules was to produce a quick play set of rules that could be used to fight large battles with several players, especially in the convention setting. The rules do a good job of achieving that goal. I think it works best when players run no more than about 20 to 25 stands; after that the game tends to bog down and produce a lot of mental fatigue. Also with lots of players, there is an in-built command friction, which is not present in one on one games. I also noticed that Volley & Bayonet is very lethal at times in terms of casualties due to the hands full of dice approach.
My son told me after the game that he is not a big fan of the horse and musket era, horrible as his father is a historian who is focused on Western European and the Atlantic World History from 1750 to 1815, Instead my son likes skirmish level wargames as that is more the level he identifies with. His favorite rules are the Two Hour Wargames rules, especially the ones for World War Two, zombies, and ancient warfare. Right now I’ve got the first two eras covered, and I am painting more figures for them. Soon we hope to try some Romans and Germans (ancient era) once I get some more figures painted. My son did have a good time with Mark’s dog, Pluto, as the photos show.
Father and son team with son already more interested in the dog than the game.
More son and dog photos:
And some photos of the game (figures, table and photos by Mark):