One New Years’ Day, my son and I played a zombie game using the Two Hour Wargame rules (Final Fade Out). I set up the game and ran the non-player controlled forces as per the NPC rules in the game. My son ran the good guy survivors. He had six fairly good survivors and his mission was to clear the board of zombies and bad guy gangers. To set up the zombies and gangers I made some PEFs with each human PEF being 1d3 humans, each zombie PEF being 1d6 zombies and a few mixed PEFs that could be either.
The human survivors moved out smartly in two groups of three and were able to defeat all of their foes without a single casualty. In the end, they encountered four gangers, which they dispatched and a total of 15 zombies, all of which ended up destroyed. The only risky moment came when one zombie closed with one of the humans, who promptly dispatched it. It was an interesting scenario and everyone had a good time, which is what the outcome should be considering this is something we did for fun. I made a few mistakes in the rules (mostly doing In-sight checks by groups like Nuts! rather than individuals). I do think we can run a zombie campaign in the not so distant future. We are a bit short of 28mm buildings but between paper buildings and Lego buildings, I think we can make it work.
The game included the debut of a new building. It is a Plasticville Two-Story House (http://shop.bachmanntrains.com/index.php?main_page=product_info&cPath=265_419&products_id=2734). It was pretty easy to assemble, but a lot to paint due to its size (I’m use to painting 6mm to 15mm buildings).
Here are the photos (some didn’t turn out that great as the room was pretty dark when I took the photos):
First, some of the new house:
Here are the human survivors (the good guys):
The potential gangers (the bad guys):
Overview of the table (it was 6’x4′):
Some odds and ends close ups: