Sorry to be absent for some time. The obligations of real life were filling up my time over the last six weeks, some of them quite expensive, like having a broken water pipe under your house fixed! Last weekend I tried to play the campaign game of Nuts! Final Version. It sort of worked, but there were some parts that just didn’t work that well. I found that the number of buildings in a sector in the terrain generation rules didn’t work at all. Also the troop density with even a 4′ x 4′ square board was just too high. I’ve compiled the changes I will use when I try the campaign game again in this file: house-rules-for-nuts-1-2. I also purchased the Nuts! Italy After Normandy supplement, which has a lot of great new rule ideas (sadly my copy suffered rain damage while in the outdoor mail box – sorry Oregon rain!). I highly recommend the Nuts! Italy After Normandy supplement. It has a lot of great ideas you can add to your game.
Here are some photos from the four missions I tried:
My squad on its 1st Mission (a patrol):
Mission 2: Attack
Mission 3: Attack (again)
Mission 4: Attack (again)
I didn’t have the right buildings so I made some floor plans with Word and they worked pretty well. I need to reprint them as my color printer cartridge was about out of ink: