I’m back and playing Piquet – American Revolution

After what was probably a six month break from playing games, I’m back with an American Revolution game using Piquet and the Cartouche Supplement. Sorry to be gone so long, but I was suffering from some fatiguing side effects of some medication (now not a problem due to a change in the medication) and my daughter was sick with mono for about six months as well. Like my daughter, I was just too tired to do much other than paint and rebase.

I decided that I liked the look of 4 infantry per stand for Piquet much more than 3 infantry per stand. So that meant a lot of rebasing and painting more figures to fill units out to 16 figure rather than 12 figure infantry units (4 stands). I’m about half way there with the regular infantry. Skirmish infantry and cavalry will stay at 2 figures per stand. Here is an example of a 3 stand American militia unit with 4 figures per stand:

As it has been over six months since I played Piquet, I ran a game (probably too big of one) to reacquaint myself with the rules. The British had three brigades: the Guards Brigade, a regular brigade of three regiments (7th, 33rd and 64th) and the British Legion. The Americans had six brigades: a Maryland Continental brigade, a brigade of French regulars, a brigade of the 3rd dragoons and an attached militia cavalry unit, a brigade with Pulaski’s Legion and a militia skirmisher unit, and two militia brigades. There were 15 British units and 19 American units (not all were regular size, some smaller and a few bigger than standard sized units).

The scenario was fictional, but all of the units were based on units that fought in the Southern campaigns of 1780 and 1781. The first scenario was a meeting engagement with both sides coming onto the table. It was a close game for a while, but then the British got the upper hand and defeated the Americans, who ran out of Army morale chips. The game was a good way to relearn the rules, but I could have probably had less units per side. Here are some pictures from that game:

Initial the Americans got a lot more units on the table than the British, here the Maryland Brigade enters behind a reinforced Pulaksi’s Legion and a militia brigade (click any picture for a larger image):

Pulaski’s Legion seized one end of a brigade that went across a Class II stream:

The British lead element (the British Legion enter):

Many of the American brigades were deploying while the British were still entering the table:

Finally the British Guards Brigade came to hold the British right:

Facing the British Guards Brigade were the French Brigade (two infantry battalions and one artillery unit) and the reinforced 3rd Dragoons:

In the center, the British Legion faced Pulaski’s Legion and a militia brigade:

A newly painted French Dillon Regiment (one battalion) fought its first battle:

In true wargame traditions, the Dillion Regiment managed to rout of the table in its first outing:

The British Guards Brigade deployed on the British right along the stream:

On the British left, the British brigade of regulars attacked the American militia:

The second American militia brigade enters the battle (I kept forgetting to have them come in):

Things got rough for the Americans, and their militia started to rout:

In their first outing in one of my wargames, the British 64th Foot inflicted heavy casualties on the American militia:

The Maryland Brigade faced being cut off, but the Maryland Extra regiment fought a way out for the rest of the brigade to escape through (here the 2nd Maryland Regiment holds off the British flanking attack):

The British Legion dragoons were too late to prevent the American escape:

The casualties piled up (especially for the Americans):

I also played a similar game, but with both sides set up on the table at the start. A description of that will come in the next post.

Overall, I really enjoyed playing this game, even solo. The Piquet rules work very well. They provide some control, but not too much. Also there is a lot of tension with the card system, which adds to the drama and fun. I feel that Piquet produces the most historically representative games of any rules I have played. I like how the actions are not always proportional between both sides (like a game of chess). I remember watching the NBA finals and thinking about how players did not all move the same rate and at the same ratio, which is the same thing that Piquet captures for battles.

 

 

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6 Responses to I’m back and playing Piquet – American Revolution

  1. Mark Sieber says:

    Good to see you back, and better!

    I like how Piquet is not entirely symmetrical, too. (I guess these days ‘asymmetrical’ means something altogether different.)

    The scenario is interesting, all in all it is a good set for the scale required to represent the American Revolution, which other rules don’t quite fit.

    And the fuller stands look good–worth the investment painting and basing.

    Like

    • jdglasco says:

      Mark,
      Thanks for your comments. I really like the expanded units (12 to 16 figures). The only drawback is that I’ve only expanded about half of the infantry units I have. The good side is the expansion does not effect cavalry, infantry or skirmishers (except the skirmishers have to be rebased to 1″ wide stands). If interesting in giving Piquet another try, send me an email.

      Like

  2. Anonymous says:

    Glad to see you back and thanks for posting.
    New regiments look great. We’ve been doing a lot of ‘Field of Battle’ recently…though must graduate to Piquet soon.

    Like

    • jdglasco says:

      Piquet is a big step up in complexity from Field of Battle. Also a bit different of a game as there are no multiple segment moves on one move card and stands are lost rather than temporary UI losses.

      Like

  3. John Hovey says:

    The game looked fun. I haven’t played Piquet in too long. Thanks for posting and I look forward to the next AAR.

    Like

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