3rd Try at Camden (1780) with Piquet-Cartouche

August 26, 2016

About 30 years ago I went through the United States Army school for infantry lieutenants (Infantry Officer Basic Course). In that course, we read a book titled, The Defence of Duffer’s Drift (https://en.wikipedia.org/wiki/The_Defence_of_Duffer%27s_Drift). From what I remember of the book, the author took the reader through the planning of a defensive position. Each time he would point out flaws in the plan and fix them. The book was effective in teaching lieutenants how to think about all aspects of the military planning, including looking for flaws that could be corrected. As my game of Camden was still set up, I decided to give it another go based on what I had learned from the two games of it I had played recently.

For both sides, I realized that firing at enemy troops in open order in light woods (Class II terrain in Piquet) as not that effective as both the open order and Class II terrain were a Down 1 fire modifier. That reduced a d10 fire value to d6. Even worse, many of the American militia units started with a d8 fire value, which reduced them to d4 when firing at British in open order in the woods at normal range. That showed me that the British could and should move to melee combat as soon as possible, especially given the higher quality of many British units and the masses of low quality American militia present. For the Americans, I realized that it was best to use Armand’s command as a second or third line force given the small size of the units; they were good for skirmishing, but didn’t last long in the line of battle. In my second game, Armand’s command was in the front line, and was quickly destroyed by larger British units, which was costly in Army morale chips and units lost.

The American set up on the right and center was three lines: two of militia and one of Continentals. The extreme left was Armand’s command, which was designed to guard the American flank and threaten the British right if they broke through the American center.

The American Right Wing: (click on the pictures for larger images)

American Right Wing

The American Center:

American Center

Armand’s Command on the American Left:

Armand's Command

The British set up with their regular brigade and reserve brigade on their left:

British Left Set Up

Rawdon’s loyalist and militia brigade was on the British Right:

British Right Set Up

Here is a picture of the overall British set-up:

British Set Up

In the game, the British advanced on both flanks, and were able to defeat the American militia with only minimal casualties. Rather quickly, the Americans ran out of Army morale chips. This was a disaster for the Americans as the lost units put a Major Morale Check card in their deck. By turn 4, the Americans were out of Army morale chips and forced to take a Major Morale Check. With no Army morale chips to spend, each American unit had to check morale. Some of the militia and even one of the Continental units failed and retreat. Likewise, the previously unengaged American cavalry started to fall back. Three Continental units and a single militia unit fought a rearguard, but it was ineffective due to the addition of Dress Lines cards in their deck for each unit lost (up to 11 Dress Lines cards were added by turn 5). By the end of Turn 5, the Americans had clearly lost and the game was over.

Again, Piquet worked exceptionally well in terms of command and army morale. The better quality overall commander of the British (Cornwallis) was able to make good use of his two Brilliant Commander cards, while the Americans suffered several times from losing key initiative when Gates’ Command Indecision card came up. I also really liked how the game represented the collapse of the American Army, it almost mirrored the actual events. I still need to review the rules before I play Piquet again to check a few issues, but it was a great game. Piquet works exceptionally well for solo games. I had an overall plan for each side, but the cards dictated when I could implement those plans far better than a you-go, I-go rule system.

Here are some more photos from the game (I was too involved and interested in the game to take many mid-game photos):

American Artillery that dominated the main road through the woods:

American Artillery

American Militia await the British attack:

American Militia 2

The British 71st Highland Regiment advances:

British 71st

British Legion Infantry and militia of Rawdon’s Command:

British Legion & Militia Support

The British Legion Dragoons in reserve (behind Rawdon’s Brigade):

British Legion Dragoons

At the end of the game, the British Legion Dragoons swept the American flank:

British Legion in Pursuit

The American rearguard:

American Continentals & Militia

The American “dead” pile:

Dead American Stands

Another victory for Cornwallis:

Cornwallis 2

The game was played with 15mm figures (from Blue Moon, Minifigs, Old Glory and Polly Oliver). I use 3/4ths size stands and rulers, so the normal 5′ x 8′ map fit on a 4′ x 6′ table.

Camden (1780) With Piquet-Cartouche

August 8, 2016

This weekend I set up my Camden (1780 – American Revolution) scenario for Piquet-Cartouche. I try to play my scenarios at least once solo before playing them with another person. This helps me find errors in the scenario and other issues that need a decision about. I had the game set up, and my son asked if he could try it out. We played a couple of turns (about 3 hours of game play). It was my son’s second game of Piquet, and the only time he commanded an entire side. He somehow ended up with the Americans, which were a large side to play on your first go. He did learn the rules quickly, and was beating my when we had to stop. We decided that he needed to play a smaller game before tacking a scenario this size.

I reset the game with a new set-up and new values (BDV) for the units. This time I was able to play the game solo to a conclusion. Playing time was about 5 hours plus an hour setting up the figures, organizing the decks, and rolling for the unit BDVs. It was a very interesting scenario to play. Almost all of the table is light woods with visibility of only 4″, so most of the shooting was done at fairly close range. Eventually I figured out that the British needed to charge as much as possible, and that led to a British victory. I also realized that Armand’s command needed to be in the rear as its small, skirmisher-type units did not fair well in the front line of battle. In the end, the Americans failed their major morale check two turns in a row (turns 4 and 5), and that pretty much ended the battle for them. The Piquet system worked very well as in the end; the Americans collapsed and started to rout off the board (in a fairly historical way). In the future I hope to play this scenario with Mark as it is a very interesting one to play.

I did have to substitute a few units and commanders, but I’m painting up what I need and hope to have them ready before the next game.

Here is the scenario we used: Camden August 2016

Here are some photos from the first (partially completed) game with my son, James.

Click on photos for a larger image

Here’s the overall battlefield. Note that the entire battlefield is wooded except for the farm on the right side of the photo:


The American left wing with Armand’s advance guard command in the front (which was not a good idea):


The British center-left which consisted of Webster’s Brigade and the Reserve:


Lord Rawdon and his command:


Some of de Kalb’s Continentals under Smallwood:


The converged 1st/3rd Maryland Regiment:


The converged 4th/6th Maryland Regiment of Gist’s Brigade:


Here are some photos of the solo game I played. I didn’t take a lot of photos as I was having too much fun playing the game.

The overall American set up. It even sort of looks like daybreak, which is about when the historical battle began:


More of the American initial set-up:


American militia:


The British left (Rawdon’s Brigade):


The Overall Set-Up:


Another overview shot:


General Stevens of the Virginia Militia:


General Horatio Gates before his “flight”:


General Smallwood of the Maryland Continentals:


Some of the American militia:


Cornwallis and aide:


Figures are 15/18mm and a mix of Minifigs, Old Glory, Blue Moon, Polly Oliver, and Freikrops figures.

Sorry about the uneven photo quality. I’m still learning how to take a decent game photo.

We used this version of the charts: AWI Charts 2016 5.0

Camden (1780) Scenario for Piquet/Cartouche

July 26, 2016


Here is another American Revolution scenario for Piquet/Cartouche. This one is for the 1780 Battle of Camden. It is an interesting scenario given the variety of troops in each army and the clear disparity in overall commander levels. It is also basically a battle fought in a large section of light woods, so expect a lot of close engagements in the battle. You can find the scenario file here: Camden August 2016

As time allows (I have to start working at least half time again and I’m going on vacation in August) I’ll try and revise more scenarios. As my interest has been the Southern Campaign, most will come from that part of the war.


Cowpens (1781) Scenario for Piquet/Cartouche

July 25, 2016


I’ve had a busy summer so far with relatives visiting and clearing out a large dumpster worth of garbage from our house. I don’t know why I still had papers from graduate school around given that I completed my Ph.D. 15 years ago! Now back to do some gaming, especially since my game room has been completely cleaned up. Going through my files I realized that I had a complete scenario for the American Revolution Battle of Cowpens for Piquet/Cartouche. You can access the scenario here: Cowpens Battalion Scale July 2016


More Pictures from 3rd Battle of Windy Lane (Piquet American Revolution)

December 16, 2015

Mark sent me a mountain of photos that he took of the game we played in November (3rd Battle of Windy Lane). Here is a small sample of them.

First the “panoramic” shots that Mark’s new camera can take:

Panorama 1

Panorama 2

Panorama 3

Panorama 4

Panorama 5

And now some closer shots:

Close Up 1

Close Up 2

Close Up 3

close Up 4

The American center, where the battle was decided (and lost)

Close Up 5

The British attack on the American center.

Close Up 6

British Guards Light Infantry close with American militia in the center.

Close Up 7

Pluto, Mark’s dog, takes command.

Close up 8

The Maryland Brigade in the thick of the battle.

Close Up 9

The American counter-attack in the center.

Close Up 10

Looking in the rules for the special rule that says I get 100 extra Army morale chips for hosting the game.

Close Up 11